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Jerry <jer### [at] acusdedu> wrote:
: it allows you to find the minimum and maximum "bounds" of any object
I'm curious about how does it work.
For example, how can it find the boundaries of a poly, a blob, a bicubic
patch or even a difference csg? What about infinite objects?
Or is it just an approximation?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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